Godot Game Engine Tutorial: Dodge the Creeps!

I just finished the first tutorial of Godot. I had a blast doing it. I’m loving it so far. Looking forward to using it for a game jam in my area.

Here’s some things I want to make notes of from the documentation page for later reference:

  • Godot game is a tree of scenes and that each scene is a tree of nodes
  • We need to choose a root node for the player object. As a general rule, a scene’s root node should reflect the object’s desired functionality – what the object is.
  • The _ready() function is called when a node enters the scene tree, which is a good time to find the size of the game window.
  • _process() is called every frame

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