I just finished the first tutorial of Godot. I had a blast doing it. I’m loving it so far. Looking forward to using it for a game jam in my area.
Here’s some things I want to make notes of from the documentation page for later reference:
- Godot game is a tree of scenes and that each scene is a tree of nodes
- We need to choose a root node for the player object. As a general rule, a scene’s root node should reflect the object’s desired functionality – what the object is.
- The _ready() function is called when a node enters the scene tree, which is a good time to find the size of the game window.
- _process() is called every frame
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